I could see the rough outline of something fun. I genuinely wanted the game to get patched and improved into a playable state. It was viscerally satisfying to chop someone’s arm off, throw your sword into them, then beat them to death with their own arm. That isn’t even mentioning the baffling inventory, crafting, and endgame.Īll that said, there was something fundamentally enjoyable about the combat. Quests would fatally break more often than work. The further you explored, the harder it was to tell if something was just plain unfinished or completely broken. Higher tier items would inexplicably have the stats of level 1 gear. The objectives were mind-shatteringly tedious. I just had to see how it would keep fucking up. It’s the only game I’ve ever beaten out of spite. RUNE II was a baffling mess of truly legendary proportions. And yet RUNE II fell far, far below even the most hateful of critic’s expectations. Reviving the franchise would have been a guaranteed million-dollar Kickstarter campaign. I’ve even heard some gamers call it the “original Dark Souls” (along with Die by the Sword, which unfortunately was a bit too challenging for me at the tender age of 9). It was the perfect title for a much younger Ted taking his first peek into the world of “big boy” games. RUNE was a delightful mix of challenging combat and limb-hacking revelry. Released in the olden-days of 2000, the original RUNE was beloved by fans and scorned by critics. It was a long-awaited sequel to a much-beloved cult-classic created by the original developers. Released in late 2019 by Human Head Studios, RUNE 2 is the game that should have been a hit. By the end of the article, this picture should make more sense
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